The Beastmaster

Beastmasters have a skill for working with animals. Many Beastmasters feel uncomfortable in large cities or towns, and prefer to live in the wild, far away from other people.

Beastmaster talents often resemble animal powers. Talents of this Discipline can influence aquatic creatures, flying creatures, burrowing creatures, and surface dwellers. They work against enchanted creatures, such as the pegasus, as well as they do against an ordinary house-cat. Many do not work against people or other intelligent life. Most beastmaster powers do not affect the undead, demonic creatures, elementals, or creatures that are constructs of the Horrors.

Karma Ritual
The Beastmaster walks off a large circle, at least 20 yards in diameter, around the spot on which he or she last slept. The Beastmaster sits in the center of the circle and make a silent, meditative call to the animals of the area. At the end of the ritual, at least on local animal approaches (but does not enter) the circle. The Beastmaster motions for one animal to enter the circle. The ritual is completed as soon as the animal enters the circle. If the Beastmaster performs this ritual on an area deviod of animals, this lack or response reduces the Karma available to the Beastmaster through this ritual to 2 less Karma Points than he or she would otherwise be allowed.
Durability: 6/5
Racial Exclusion: Obsidiman, T'skrang
Artisan Skills: Body Painting, Sculpture, Wood Carving

First Circle

Talents
Animal Bond
Claw Shape
Dominate Beast
Karma Ritual
Tracking
Unarmed Combat

Second Circle

Talents
Animal Training
Creature Analysis
Durability

Third Circle

Talents
Borrow Sense
Cat's Paw

Fourth Circle

Karma: The Beastmaster may spend Karma a Recovery Test, or on a talent that substitutes for a Recovery Test
Talents
Thread Weaving
Frighten Animal Servants

Fifth Circle

Physical Defense: Increase the Beastmaster's Physical Defense by 1.
Talents
Heal Animal Servant
Incite Stampede

Sixth Circle

Karma: The Beastmaster may spend Karma on Strength tests.
Talents
Endure Cold
Lizard Leap

Seventh Circle

Recovery Test: The Beastmaster gains an additional Recovery Test per day.
Talents
Claw Frenzy
Sense Poison

Eigth Circle

Karma: The Beastmaster may spend Karma on Willpower tests.
Talents
Lion Heart
Poison Resistance

Ninth Circle

Social Defense: Increase the Beastmaster's Social Defense by 2.
Talents
Animal Possession
Bestial Toughness
Howl

Tenth Circle

Spell Defense: Increase the Beastmaster's Spell Defense by 2.
Talents
Animal Leadership
Lion Spirit

Eleventh Circle

Recovery Test: The Beastmaster gains 2 additional Recovery Tests per day.
Talents
Develop Animal Sense
(unknown)

Twelth Circle

Karma: The Beastmaster may spend Karma on Dexterity and Charisma tests.
Talents
Bestial Resilience
Chameleon

Thirteenth Circle

Death Claw: When using the Claw Shape talent, the beastmaster may spend up to 3 additional Karma Points for the Damage Test.
Talents
Pin
Shield Beater

Fourteenth Circle

Spell Defense: Increase the Beastmaster's Spell Defense by 3.
Talents
(unknown)
Spirit Strike

Fifteenth Circle

Karma: Increase the Beastmaster's Maximum Karma Points by 25.
Physical Defense: Increase the Beastmaster's Physical Defense by 2.
Talents
Venom
Web Astral