The Cavalryman
-
(FASA text omitted)
- Karma Ritual
- (FASA Text omitted)
- Durability: 7/6
- Racial Exclusion: Obsidiman
- Artisan Skills: Rune Carving, Wood Carving
First Circle
- Talents
- Animal Bond
- Avoid Blow
- Charge
- Karma Ritual
- Melee Weapons
- Trick Riding
Second Circle
- Talents
- Blood Share
- Durability
- Empathic Command
Third Circle
- Talents
- Spirit Mount
- Wheeling Attack
Fourth Circle
- Karma: The Cavalryman may spend Karma any action taken by his mount, except Damage Tests
- Talents
- Resist Taunt
- Thread Weaving
Fifth Circle
- Physical Defense: Increase the Cavalryman's Physical Defense by 1.
- Talents
- Sure Mount
- Wheeling Defense
Sixth Circle
- Karma: The Cavalryman may spend Karma on Recovery tests.
- Talents
- Dominate Beast
- Durability (Mount)
Seventh Circle
- Spell Defense: Increase the Cavalryman's Spell Defense by 1.
- Talents
- Lasting Impression
- Missile Weapons OR Throwing Weapons
Eigth Circle
- Social Defense: Increase the Cavalryman's Social Defense by 1.
- Talents
- Heal Animal Servant
- Mount Attack
Ninth Circle
- Physical Defense: Increase the Cavalryman's Physical Defense by 2.
- Talents
- Down Strike
- Rally
- (unknown)
Tenth Circle
- Karma: The Cavalryman may spend Karma on Dexterity tests.
- Karma:
(Store 25 Karmain mount)
- Talents
- Armor Mount
- Champion Challenge
Eleventh Circle
- Physical Defense: Increase the Cavalryman's Physical Defense by 2.
- Talents
- Tame Mount
- (unknown)
Twelth Circle
- Spell Defense: Increase the Cavalryman's Spell Defense by 2.
- Talents
- Frighten Animal Servants
- Momentum Attack
Thirteenth Circle
- Resurrect Mount:
(This ability is pathetic. Buy last chance salve.)
- Talents
- Mystic Aim
- Shield Beater
Fourteenth Circle
- Karma: Increase the Cavalryman's Maximum Karma Points by 25.
- Social Defense: Increase the Cavalryman's Social Defense by 1.
- Physical Defense: Increase the Cavalryman's Physical Defense by 1.
- Talents
- Spot Armor Flaw
- Trample
Fifteenth Circle
- Spell Defense: Increase the Cavalryman's Spell Defense by 2.
- Physical Defense: Increase the Cavalryman's Physical Defense by 1.
- Talents
- Multi-Charge
- Life Check
- Original source: Earthdawn, Earthdawn Companion; FASA Corporation
- Author: FASA
- (Modified 1999.04.13). Notes:
- A few changes here: Fearsome Charge and Call Mount are available as Knacks, so they were removed. Heal Animal Servant was moved up to fill the hole in 8th circle, which I think is fair since beastmasters got this back at fifth circle. The holes at ninth and eleventh circles still remain.
- I left Resurrect Mount in just because it could matter in a few circumstances, like if the mount was taken by someone and killed, so last chance salve wouldn't be able to help by the time it was recovered.