The Cavalryman

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Karma Ritual
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Durability: 7/6
Racial Exclusion: Obsidiman
Artisan Skills: Rune Carving, Wood Carving

First Circle

Talents
Animal Bond
Avoid Blow
Charge
Karma Ritual
Melee Weapons
Trick Riding

Second Circle

Talents
Blood Share
Durability
Empathic Command

Third Circle

Talents
Spirit Mount
Wheeling Attack

Fourth Circle

Karma: The Cavalryman may spend Karma any action taken by his mount, except Damage Tests
Talents
Resist Taunt
Thread Weaving

Fifth Circle

Physical Defense: Increase the Cavalryman's Physical Defense by 1.
Talents
Sure Mount
Wheeling Defense

Sixth Circle

Karma: The Cavalryman may spend Karma on Recovery tests.
Talents
Dominate Beast
Durability (Mount)

Seventh Circle

Spell Defense: Increase the Cavalryman's Spell Defense by 1.
Talents
Lasting Impression
Missile Weapons OR Throwing Weapons

Eigth Circle

Social Defense: Increase the Cavalryman's Social Defense by 1.
Talents
Heal Animal Servant
Mount Attack

Ninth Circle

Physical Defense: Increase the Cavalryman's Physical Defense by 2.
Talents
Down Strike
Rally
(unknown)

Tenth Circle

Karma: The Cavalryman may spend Karma on Dexterity tests.
Karma: (Store 25 Karmain mount)
Talents
Armor Mount
Champion Challenge

Eleventh Circle

Physical Defense: Increase the Cavalryman's Physical Defense by 2.
Talents
Tame Mount
(unknown)

Twelth Circle

Spell Defense: Increase the Cavalryman's Spell Defense by 2.
Talents
Frighten Animal Servants
Momentum Attack

Thirteenth Circle

Resurrect Mount: (This ability is pathetic. Buy last chance salve.)
Talents
Mystic Aim
Shield Beater

Fourteenth Circle

Karma: Increase the Cavalryman's Maximum Karma Points by 25.
Social Defense: Increase the Cavalryman's Social Defense by 1.
Physical Defense: Increase the Cavalryman's Physical Defense by 1.
Talents
Spot Armor Flaw
Trample

Fifteenth Circle

Spell Defense: Increase the Cavalryman's Spell Defense by 2.
Physical Defense: Increase the Cavalryman's Physical Defense by 1.
Talents
Multi-Charge
Life Check