Rule Adjustments and Additions
- Armor and Shields
- Explanation of the use of and ratings associated with armor and shields.
- Blood Sworn
- Blood Sworn adepts may weave threads through the Bond to enhance each other's abilities.
- Action Options
- Minor adjustments to actions available in combat.
- Learning talents duplicated by versatility or skills
- Rules for merging Versatility Talents or skills with talents gained through discipline study.
- Knack Costs
- Cost and Process for developing Talent Knacks.
- Multi-Discipline Thread Weaving and Karma Ritual
- Followers of more than one Discipline do not have multiple versions of these integral talents.
- Magical Equipment
- Some adjustments to basic equipment.
- Racial Adjustments
- Racial attribute adjustments and special apilities
- Circle Spells Available
- Maximum circle spells available to characters using the Spellcasting skill or Versatility.
- Versatility
- Costs for Versatility Talents and Versatility for nonhuman races.
- Wound Severity
- A system accounting for the varied severity of Wounds.