Abilities
- Arcane Skills
- Channeling
- Astral Sight -a
- Finesse -a
- Penetration/Willforce?-a
- Mind Wave- m
- Thread Weaving
- Matrix-a
- Fluid Matrix-a
- Hold Thread -jk
- Astral Sight - j
- Magic Barrier
- Magic Theory
- General Skills
- Athletics
- Sprint - j
- Great Leap -j
- Wind Catcher -a
- Air Dance -j
- Tiger Spring - j
- Gliding Stride -m
- Perfect Balance -a
- Dodge -a
- Avoid Blow -j
- Climb -a
- Wind Dance -j
- Dive Attack -a
- Acrobatics -a
- Swim -a
- Contortions -a
- Awareness
- True Sight -m
- Astral Sight -m
- Direction Sense
- Trap Initiative -j
- Detect Trap -a
- Detect Weapon -a
- Sense Poison -a
- Detect Falsehood -j
- Evidence Analysis -j
- Lip-reading -a
- Eagle Eye -j
- Scent Identifier -j
- Danger Sense -j
- Folk Ken
- Empathic Sense -a
- Resist Taunt -j
- Taunt -j
- Concentration
- Lion Heart -a
- Book Memory - j
- Steel Thought- j
- Memorize Image -a
- Hoard Blows -M
- Aura Armor -M
- Durability
- Wound Balance -a
- Fire Heal -M
- Unshakable Earth -a
- Dead Fall -j
- Fire Blood - J
- Wood Skin -j
- Life Check -M
- Endure Cold/Heat -j
- Poison Resistance -j
- Temper Self -j
- Temper Other -m
- Academic Skills
- Debate
- Lecture
- Scribe
- Chirugy
- Lifesight -a
- Slow Poison -j
- Ease Wounds -j
- Healing -M
- Restore Sanity -m
- Alchemy
- Research
- Combat
- (Any Melee Skill)
- Anticipate Blow -a
- Attack Frenzy -j
- Acrobatic Strike -j
- Momentum Attack -j
- Disarm -j
- Double Action -j
- Crushing Blow -a
- Maneuver -a
- Riposte -j
- Down Strike-j
- Cobra Strike -j
- Spirit Strike -M
- Pin -m
- Critical Hit -j
- Impressive Shot -M
- shield charge -a
- Brawl
- Single Weapon
- Shield and Weapon
- Two Weapons
- Great Weapon
- Chain Weapon
- Longshaft Weapon
- Thrown Weapon
- Direction Arrow -j
- True Shot -j
- Bank Shot -j
- Call Projectile -j
- Archery
- Direction Arrow -j
- Mystic Aim -m
- True Shot -j
- Flame Arrow -m
- Stopping Aim- j
- Bank Shot- j
- Call Arrow -j
- Dominate Arrow -m
- Siege Weapon
- Performance
- Acting
- Jongleur
- Play (Instrument)
- Enchanting Music -j
- Magical Music -M
- Sing
- Enchanting Song -j
- Magical Music -M
- Storytelling
- Engaging Banter -j
- Incite Mob -j
- Enchanting Story -j
- Rogue Skills
- Disguise
- Disguise Self -j
- Conceal Weapon -a
- Power Mask -M
- Forgery
- Legerdemain
- Pick Locks
- Disarm traps -j
- Disarm Magic traps -m
- Lock Sense -a
- Stealth
- Surprise Strike -j
- Cat's Paw -a
- Power Mask -M
- Social Skills
- Bargain
- Evaluate -a
- Sense Quality -j
- Streetwise
- Slough Blame -j
- Bribery -a (req. folk ken?)
- Guile -a
- Carouse
- Etiquette
- Intrigue
- Charm
- First Impression -j
- Lasting Impression -j
- Engaging Banter -j
- Heartening Laugh -j
- Winning Smile -j
- Graceful Exit -j
- Calm Rage -j
- Hypnotize -j
- Covet Item
- Leadership
- Battle Bellow -a
- Incite Mob -a
- Tactics -j
- Rally -M
- Intimidation
- Arcane Mutterings -j
- Frighten -a
- Steely Stare -j
- Battle Shout -a
- Wilderness Skills
- Animal Handling
- Animal Bond -a
- Blood Share- j
- Empathic Command -j
- Animal Possession -M
- Claw Shape - m
- Creature Analysis -a
- Borrow sense -m
- Frighten animal Servants -M
- Animal Leadership -m
- Dominate Beast -j
- Hunt/Track
- Show Prints -m
- Air Tracking -m
- Fishing -a
- Ride/Trick Riding
- Charge -a
- Wheeling Attack -j
- Wheeling Defense - j
- Spirit Mount -M
- Mount Durability -m
- Sure Mount -a
- Mount Attack -M
- Fearsome Charge -j
- Survival
- Safe Path -M
- Navigation -j
- Work Skills
- Boating
- Air Sailing -j
- Read River -j
- Navigation -j
- Artisan
- Craft (Type)
- Reshape Object -M
- Forge Blade-j
- Forge Armor -j
- Abate Curse -J
- Warp Missle -m
- Spot Armor Flaw -j
- Metal Ward -m
- Wagoneering
- Barsaive Knowledges
- Alchemy
- Herbalism
- Legend Lore
- Speak (Language)
- Military Strategy
- Barsaive History
- Throal Lore
- Theran Lore
- Horror Lore
- Detect Horror Influence -j
- Bear Mark -M
- Racial Lore (each race)
- Animal Lore
- Organization Lore
- Special Skills
- Questor (specific Passion)
- Lightbearer (includes Light Symbol, Shimmer)
- Karma Increase -K-a,j,m
- Light Sprite -a
- Radiant Circle -a
- Heal Believer -a
- Ease Wounds -a
- Edge of Light -j
- Refuse Horror -j
- Heal Any -j
- Avoid Horror Magic -m
- Armor of Light -m
- Astral Shift -m