Analyze Opponent
- Analyze Style (6)
- Know your opponent.
Animal Bond
- Animal Friendship (4)
- A weak Animal Bond to ease that first week of the Bonding process.
Anticipate Blow
- Accept Blow (5)
- Sometimes it is better to plan on being hit than to try and get out of the way.
- Anticipate Counter (6)
- When you are tired of those annoying Swordmasters.
Avoid Blow
- Avoid Spell (7)
- An Avoid Blow for Spell Defense.
- Balanced Dodge (5)
- Less risky, but harder to use.
Book Memory
- Scene Memory (6)
- A more visually oriented memory enhancement
Borrow Sense
- Borrow Ability (10)
- Borrow abilities and powers from animals
- Borrow Characteristic (5)
- Borrow general characteristics from animals
- Borrow Skill (8)
- Borrow natural skills from animals
Chameleon
- Echo Location (5)
- Talent Conversion
Charge
- Fearsome Charge (9)
- Talent Conversion
Claw Frenzy
- Venom Frenzy (7)
- Pick the bones clean
Claw Shape
- Beast Shape (7)
- Why just claws...
- Beast Transformation (12)
- Restricted shape shifting
- Major Transformation (14)
- Unrestricted shape shifting
Dominate Beast
- Call Beast (5)
- Tame Mount (7)
- Talent Conversion
Down Strike
- Velocity Strike (5)
- Some attacks are more than just falling on the opponent
Empathic Command
- Call Mount (6)
- Talent Conversion
- Empathic Mastery (5)
- An expanded Empathic Command for those with true Animal Bond.
|
Gliding Stride
- Gliding Spring (5)
- Focusing the levitation to boost jumping ability
Melee Weapon
- Binding Lash (6)
- Get a little magic into whips
- Weapon Flip (7)
- This flashy move might even be useful once in a while
Spirit Strike
- Matrix Strike (6)
- Talent Conversion
Swift Kick
- Swift Strike (6)
- Use unarmed combat knacks as Swift Kick actions
Thread Weaving
- Merge Spell Pattern (13)
- Weave a Named spell pattern into onesself
- Mount Thread (7)
- Thread Weaving on behalf of ones mount
- Reweave Thread (10)
- Changing the pattern a thread is woven to
Tracking
- Show Tracks (5)
Unarmed Combat
- Disable Joint (5)
- Immobilizing Lock (6)
- Advanced grappling
- Knockdown Boost (5)
- Coordinating with another attack to fell an opponent
- Reversal (6)
- Reverse Grapple (5)
Unshakable Earth
- Strength of Stone (7)
- Stronger, but slower.
Venom
- Paralyzing Venom (5)
Wheeling Defense
- Circle of Confusion (7)
- Dont just ride around. Play with their minds.
Wood Skin
- Air Skin (8)
- Fire Skin (10)
- Summon an inner fire to feed the magic.
- Heavy Hand (6)
- Orichalcum Skin (14)
- Call on multiple elements simultaneously
- Steel Hand (5)
- Transient Alteration (8)
- For times when a momentary benefit is all you want.
- Water Skin (7)
- Use the fluidity of water
|