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Talent Knacks
- Accept Blow (Anticipate Blow, 5)
- Sometimes it is better to plan on being hit than to try and get out of the way.
- Air Skin (Wood Skin, 8)
- Analyze Style (Analyze Opponent, 6)
- Know your opponent.
- Animal Friendship (Animal Bond, 4)
- A weak Animal Bond to ease that first week of the Bonding process.
- Anticipate Counter (Anticipate Blow, 6)
- When you are tired of those annoying Swordmasters.
- Avoid Spell (Avoid Blow, 7)
- An Avoid Blow for Spell Defense.
- Balanced Dodge (Avoid Blow, 5)
- Less risky, but harder to use.
- Beast Shape (Claw Shape, 7)
- Why just claws...
- Beast Transformation (Claw Shape, 12)
- Restricted shape shifting
- Binding Lash (Melee Weapon, 6)
- Get a little magic into whips
- Borrow Ability (Borrow Sense, 10)
- Borrow abilities and powers from animals
- Borrow Characteristic (Borrow Sense, 5)
- Borrow general characteristics from animals
- Borrow Skill (Borrow Sense, 8)
- Borrow natural skills from animals
- Call Beast (Dominate Beast, 5)
- Call Mount (Empathic Command, 6)
- Talent Conversion
- Circle of Confusion (Wheeling Defense, 7)
- Dont just ride around. Play with their minds.
- Disable Joint (Unarmed Combat, 5)
- Echo Location (Chameleon, 5)
- Talent Conversion
- Empathic Mastery (Empathic Command, 5)
- An expanded Empathic Command for those with true Animal Bond.
- Fearsome Charge (Charge, 9)
- Talent Conversion
- Fire Skin (Wood Skin, 10)
- Summon an inner fire to feed the magic.
- Gliding Spring (Gliding Stride, 5)
- Focusing the levitation to boost jumping ability
- Heavy Hand (Wood Skin, 6)
- Immobilizing Lock (Unarmed Combat, 6)
- Advanced grappling
- Knockdown Boost (Unarmed Combat, 5)
- Coordinating with another attack to fell an opponent
- Major Transformation (Claw Shape, 14)
- Unrestricted shape shifting
- Matrix Strike (Spirit Strike, 6)
- Talent Conversion
- Merge Spell Pattern (Thread Weaving, 13)
- Weave a Named spell pattern into onesself
- Mount Thread (Thread Weaving, 7)
- Thread Weaving on behalf of ones mount
- Orichalcum Skin (Wood Skin, 14)
- Call on multiple elements simultaneously
- Paralyzing Venom (Venom, 5)
- Reversal (Unarmed Combat, 6)
- Reverse Grapple (Unarmed Combat, 5)
- Reweave Thread (Thread Weaving, 10)
- Changing the pattern a thread is woven to
- Scene Memory (Book Memory, 6)
- A more visually oriented memory enhancement
- Show Tracks (Tracking, 5)
- Steel Hand (Wood Skin, 5)
- Strength of Stone (Unshakable Earth, 7)
- Stronger, but slower.
- Swift Strike (Swift Kick, 6)
- Use unarmed combat knacks as Swift Kick actions
- Tame Mount (Dominate Beast, 7)
- Talent Conversion
- Transient Alteration (Wood Skin, 8)
- For times when a momentary benefit is all you want.
- Velocity Strike (Down Strike, 5)
- Some attacks are more than just falling on the opponent
- Venom Frenzy (Claw Frenzy, 7)
- Pick the bones clean
- Water Skin (Wood Skin, 7)
- Use the fluidity of water
- Weapon Flip (Melee Weapon, 7)
- This flashy move might even be useful once in a while
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